UNITY & UNREAL publisher | 3D Freelancer | Independent developer






Perfectionist when working, I have learned everything from game design to animating my 3D creations while working on my game projects.
Started as Unity asset store seller & along my freelancing, published games on android market, moving towards pc publishing with bigger projects.

Workflow I use differs depending on what I am asked to create. Mostly I use Blender for lp & hp,
then texture paint with SubstancePainter and when needed, create what I don't have with SubstanceDesigner.
For times, I want to make something cute & stylized I have found Cinema4D to be fun software that I will be using more.
With organic models & creatures I create base model for sculpting with Blender and refine the hp with ZBrush.
Then it is jumping back and forth making sure the end product looks perfect & animates flawlessly in the needed game engine.

Modelling is my passion & I don't care what position I have as long as I can do what I love,
For Freelancing / hiring me for longer employment opportunities, you can get my information from "Contacts" page below.


I have stories I want tell & game worlds I want to help bring to life.